The Physical Behavior of Objects when Gravity is Missing - a Space Burial
A downloadable space burial for Windows, macOS, and Linux
1, 2, 3, 4, 5 - switch between the cameras
space - deactivate gravity in this room/section
i just slapped lots of assets from the unity asset store together and yeah.
i took the main part of the title from this article by the NASA,
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so there was this game jam about two weeks ago, the zero hour game jam 2021. i wanted to participate but i also was very tired. so i had like 10 minutes left and just started this idea that i had for the theme "gravity". i barely even finished it and it needed more time than one hour lol... so overall this took about 16 hours during 3 days to make. a lot of time for a really really short thing? idk, enjoy.
for me the interesting parts about developing this project were iterating on objects and non-games, the different static camera perspectives, the little tutorial (and kinda the whole game) without words and the glitch effects during the final part. a similar random/"broken" camera effect occured during production of COMPLEX FEELINGS, but this time i didn't remove it, i embraced it, i really liked and like the aesthetics the random rotations provide and the resulting uniqueness of every playthrough.
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Status | Released |
Platforms | Windows, macOS, Linux |
Author | luka |
Genre | Simulation |
Made with | Unity |
Tags | 3D, Atmospheric, Creative, Experimental, glitch, Singleplayer, Space, Unity, Zero Gravity |
Average session | A few minutes |
Inputs | Keyboard |
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